"You know that you're going to have multiple maps, so you want to make sure that the assortment of maps covers all different gameplay types based on the modes, objective types, or the weapon sets and vehicles that you have," says Kynan Pearson, lead multiplayer level designer at 343. No one map can be all things to all players. To find out how designers go about creating these play-spaces, many of which gamers will come to know better than the insides of their own refrigerators, Gamasutra spoke to some of the masters of the craft: 343 Industries and Certain Affinity, custodians of the Halo universe, and Respawn Entertainment, whose founders created the Call of Duty series and have the upcoming Titanfall on tap.Īsk either 343 or Respawn the first thing they think about when designing a multiplayer map, and they'll tell you the same thing. Though the ensuing carnage may appear wanton, these arenas are carefully crafted to foster gameplay that will, ideally, entertain as much for the 300th time as they did for the third. For every hour clocked in single player, many gamers will spend days facing off against unseen (though often heard) human opponents in dedicated multiplayer maps. The thrill and the spectacle have helped to cement a handful of perennial franchises in the consciousness of the gaming mainstream.īut more important still may be the online multiplayer modes where dedicated gamers play in the weeks, months, and years after the fleeting delights of the campaign have faded from memory. "Faster, more intense" was famously George Lucas's preferred direction to actors, but it's an apt mantra for the developers of the ever more intense and glossy single-player campaigns.
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